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	<title>Comments on: Ten Percent</title>
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	<link>http://archgfx.net/blog/2006/history/ten-percent</link>
	<description>Austin web designer - Adam Freetly</description>
	<pubDate>Mon, 01 Dec 2008 21:12:00 +0000</pubDate>
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		<title>By: adam</title>
		<link>http://archgfx.net/blog/2006/history/ten-percent#comment-5236</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Wed, 08 Nov 2006 18:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.archgfx.net/blog/index.php/2006/history/ten-percent#comment-5236</guid>
		<description>that game took way longer than i expected it to.  largely because we were stuck on the arbiter for &lt;i&gt;forever&lt;/i&gt;. :mad:

i'm not sure i really want to go for the second one, i might enjoy doing something different a little more.</description>
		<content:encoded><![CDATA[<p>that game took way longer than i expected it to.  largely because we were stuck on the arbiter for <i>forever</i>. <img src='http://archgfx.net/wp-includes/images/smilies/icon_mad.gif' alt=':mad:' class='wp-smiley' /> </p>
<p>i&#8217;m not sure i really want to go for the second one, i might enjoy doing something different a little more.</p>
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		<title>By: Gail</title>
		<link>http://archgfx.net/blog/2006/history/ten-percent#comment-5219</link>
		<dc:creator>Gail</dc:creator>
		<pubDate>Wed, 08 Nov 2006 08:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.archgfx.net/blog/index.php/2006/history/ten-percent#comment-5219</guid>
		<description>Funny. My sister's goal is to finish X-Men Legends too! Lucky you already finished it :P</description>
		<content:encoded><![CDATA[<p>Funny. My sister&#8217;s goal is to finish X-Men Legends too! Lucky you already finished it <img src='http://archgfx.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
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		<title>By: adam</title>
		<link>http://archgfx.net/blog/2006/history/ten-percent#comment-4724</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Tue, 31 Oct 2006 05:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.archgfx.net/blog/index.php/2006/history/ten-percent#comment-4724</guid>
		<description>not very much, but i do play occasionally.  it's quicker to jump into a CTF instagib than to learn something new.  and my &lt;abbr title="Xbox Live"&gt;XBL&lt;/abbr&gt; subscription ran out a long time ago, so halo's out of the question.

also, there's an easy workflow from softimage to unrealed, and i haven't taken the time to find other games i can make maps for.</description>
		<content:encoded><![CDATA[<p>not very much, but i do play occasionally.  it&#8217;s quicker to jump into a CTF instagib than to learn something new.  and my <abbr title="Xbox Live">XBL</abbr> subscription ran out a long time ago, so halo&#8217;s out of the question.</p>
<p>also, there&#8217;s an easy workflow from softimage to unrealed, and i haven&#8217;t taken the time to find other games i can make maps for.</p>
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		<title>By: Iffy</title>
		<link>http://archgfx.net/blog/2006/history/ten-percent#comment-4723</link>
		<dc:creator>Iffy</dc:creator>
		<pubDate>Tue, 31 Oct 2006 04:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.archgfx.net/blog/index.php/2006/history/ten-percent#comment-4723</guid>
		<description>You still play UT2K4? I haven't played it in a while (probably a couple years) but will probably pick up the new one when it comes out.</description>
		<content:encoded><![CDATA[<p>You still play UT2K4? I haven&#8217;t played it in a while (probably a couple years) but will probably pick up the new one when it comes out.</p>
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